Netty是一个高性能、异步事件驱动的网络应用程序框架,用于快速开发可维护的高性能协议服务器和客户端,使用Netty实现WebSocket通信是一个相对简单的过程。
以下是一个简单的示例,演示如何使用Netty实现WebSocket服务器:
import io.netty.bootstrap.ServerBootstrap; import io.netty.channel.*; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.channel.socket.nio.NioServerSocketChannel; import io.netty.handler.codec.http.*; import io.netty.handler.codec.http.websocketx.*; import io.netty.handler.logging.LogLevel; import io.netty.handler.logging.LoggingHandler; public class WebSocketServer { private final int port; public WebSocketServer(int port) { this.port = port; } public void run() throws Exception { EventLoopGroup bossGroup = new NioEventLoopGroup(1); EventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap b = new ServerBootstrap(); b.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .handler(new LoggingHandler(LogLevel.INFO)) .childHandler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { ch.pipeline().addLast(new HttpServerCodec()); ch.pipeline().addLast(new HttpObjectAggregator(8192)); ch.pipeline().addLast(new WebSocketServerProtocolHandler("/websocket")); ch.pipeline().addLast(new SimpleChannelInboundHandler<WebSocketFrame>() { @Override protected void channelRead0(ChannelHandlerContext ctx, WebSocketFrame frame) throws Exception { if (frame instanceof TextWebSocketFrame) { TextWebSocketFrame textFrame = (TextWebSocketFrame) frame; System.out.println("Received message: " + textFrame.text()); } else if (frame instanceof PingWebSocketFrame) { ctx.channel().writeAndFlush(new PongWebSocketFrame(frame.content().retain())); } else if (frame instanceof PongWebSocketFrame) { // handle pong message } else if (frame instanceof CloseWebSocketFrame) { ctx.channel().close(); } else { throw new UnsupportedOperationException("Unsupported frame type: " + frame); } } }); } }); ChannelFuture f = b.bind(port).sync(); // (7) f.channel().closeFuture().sync(); // (8) } finally { bossGroup.shutdownGracefully(); // (9) workerGroup.shutdownGracefully(); // (10) } } }
这个示例创建了一个简单的WebSocket服务器,监听在指定的端口上,当收到WebSocket帧时,它会打印出收到的消息,它还处理Ping和Pong帧以及关闭帧。